PHYSICS FOR GAME PROGRAMMERS

PHYSICS FOR GAME PROGRAMMERS

PHYSICS FOR GAME PROGRAMMERS

PALMER, GRANT

38,16 €
IVA incluido
🚫 No disponible
Editorial:
APRESS
Año de edición:
2005
Materia
Informática en inglés
Ubicación
A1-3112
ISBN:
978-1-59059-472-8
Páginas:
472
Encuadernación:
Rústica
38,16 €
IVA incluido
🚫 No disponible
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This book illustrates how to infuse compelling and realistic action into game programming—even if you don’t have a collegelevel physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy or languagespecific, and all chapters include unique, challenging exercises to solve. This fun book also includes historical footnotes and interesting trivia. The style will be light and conversational, and all physics jargon will be properly and clearly explained.

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